A Flight Simulator is a device that artificially re-creates aircraft flight and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they react to applications of flight controls, the effects of other aircraft systems, and how the aircraft reacts to external factors such as air density, turbulence, wind shear, cloud, precipitation, etc. Flight simulation is used for a variety of reasons, including flight training (mainly of pilots), the design and development of the aircraft itself, and research into aircraft characteristics and control handling qualities.
Microsoft Flight Simulators Edit
|A Boeing 747-400 on Final Approach at Princess Juliana International Airport in Saint Martin, in Flight Simulator X.|
Microsoft developed 10 versions of Flight Simulators. Starting with Flight Simulator 1.0, which was released in November 1982. Since then, Microsoft developed 9 more simulators, including the popular titles of Flight Simulator for Windows 95 (released in 1996), Flight Simulator 2004: A Century of Flight (released in 2003), and Flight Simulator X (released in 2006).
On January 22, 2009, it was reported that the development team was heavily affected by Microsoft's ongoing job cuts, with indications that the entire Microsoft Flight Simulator team had been laid off. Microsoft confirmed the closure of the ACES studio on January 26, 2009, in a post on the official FSInsider Web site.
X-Plane is another flight simulator produced by Laminar Research. The Laminar Research team started with the earliest release of X-Plane V1.0, which was released only for MAC and you could only fly and simulate in the Piper Archer. Three years later, in 1996, the release of X-Plane V2.0, enabled market consumers to buy the first Microsoft Windows version of this simulator. Laminar Research continued to produce releases of X-Plane. The latest release was X-Plane V10.0 back in November of 2011.